GridVids
Sign in with YouTube

[BETA] Height Fog Post Processing for Unity

BOXOPHOBIC Jun 10, 2019 12:34
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Unity Asset Store: http://u3d.as/1vfP Simple yet beautiful height fog for Unity with directional light and animated noise support. Height fog will provide a volumetric like effect while using a lower computation power! Built with AMPLIFY SHADER EDITOR, all shaders can be modified with ease to your needs. The assets used in the presentation video: • ADVANCED DYNAMIC SHADERS by BOXOPHOBIC: https://www.assetstore.unity3d.com/#!/content/115838 COMPATIBILITY • POST PROCESSING STACK 2 support! • AMPLIFY SHADER EDITOR support! • STANDARD RP support! • LIGHTWEIGHT RP support! CORE FEATURES • Easy to set up • Distance-based fog • Height based fog • Directional based fog • 3D animated Noise support • Forward and Deferred support • Scene view visibility support • Basic demo scene included LIMITATIONS • SM2 devices are not supported • HDRP is not supported • VR is not yet supported • This is not a true volumetric fog solution • Transparent objects can cause issues when the skybox is visible through them • Temporal Anti-Aliasing will cause flickering on object edges with Height Fog enables More on https://boxophobic.com/
Film & Animation
#unity #fog #height fog #post processing #lwrp #lightweight #optimized #lightweight render pipeline #render pipeline #unity fog #universal render pipeline #urp