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ADVANCED DYNAMIC SHADERS 2.2 for UNITY - Tree Leaves Amount

BOXOPHOBIC Jan 30, 2019 08:09
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Unity Asset Store: http://u3d.as/19o4 More on https://boxophobic.com/ SUMMARY Advanced GPU wind shaders for Unity built with Amplify Shader Editor with global wind, turbulence, vegetation tinting, vegetation size, tree leaves amount and dynamic seasons support. Version 2.2 comes with more features, improved wind and new shader functions for one-click integration with any shader created with Amplify Shader Editor. Set your world in motion! COMPATIBILITY • Amplify Shader Editor support! • Amplify Shader Editor Functions included! • Vegetation Studio Instancing Indirect support! • SpeedTree support! • TreeIt support! FEATURES • Highly customizable Generic, Cloth, Grass, Plant and Tree shaders • Advanced Lit Transmission, Standard Lit PBR and Simple Lit Lambert lighting models • Highly optimized GPU vertex animation • Perspective and Orthographic camera, 3D, 2D and VR support • Demo scenes included • Global Wind support • Global Wind Turbulence support • Global Seasons support (Experimental) • Global Vegetation Tinting support • Global Vegetation Size support • Global Leaves Amount Support • Global Debug Modes support • ADS Mesh Packer tool makes any mesh compatible with ADS • ADS Materials Lighting tool changes all/selected ADS materials to different lighting model • ADS Materials Helper component changes multiple materials wind settings at once LIMITATIONS • Only SM3+ hardware is supported • Only Metallic Smoothness shaders included • Batching is not currently supported • Scalable Ambient Obscurance post processing will cause visual artifacts on ADS objects (Unity limitation) • The dynamic objects are distorted when using extreme wind settings • Scriptable Render Pipelines not yet supported
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