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Unity Camera Controls, Part 1: Core Functionality

Board To Bits Games Mar 29, 2019 14:00
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Developing a "birds-eye view" camera system, including movement, rotation and zooming, for functionality commonly seen in strategy and management games. This video covers orthographic perspective cameras and keyboard controls. Future videos will cover mouse controls and perspective camera zooming. Complete code will be released at the end of the series on GitHub, or become a Patreon supporter for instant access. Building models can be found at http://kenney.nl Support Board to Bits on Patreon: http://patreon.com/boardtobits Music by Priscilla Snow http://ghoulnoise.com
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#unity #unity 2018 #unity 2019 #unity3d #gamedev #game design #game development #camera #camera controls #strategy game #management game