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Procedural Buildings, Part 3: Using Grammars

Board To Bits Games Jul 5, 2019 14:30
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An overview of grammars, how they work, and how we can use them in planning a procedural generator. Then, we'll build the grammar we'll use for our building in this project. Complete code will be released at the end of the series on GitHub, or become a Patreon supporter for instant access. Support Board to Bits on Patreon: http://patreon.com/boardtobits Music by Priscilla Snow http://ghoulnoise.com
Science & Technology
#unity #unity 2018 #unity 2019 #unity3d #gamedev #game design #game development #procedural generation #procgen #grammar