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Systemic Games Tutorial, Part 8: Food Chain System

Board To Bits Games Nov 9, 2018 15:00
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Implementing the final interaction in our simple forest system: Eating when hungry. Units will determine if they are hungry, then request a unit of their preferred food type from the Forest System in a hybrid action (central and distributed). Support Board to Bits on Patreon: http://patreon.com/boardtobits Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits
Science & Technology
#unity #unity 5 #unity3d #gamedev #game design #game development #systemic game #systems #c# #unity 2018