GridVids
Sign in with YouTube

Systemic Games Tutorial, Part 7: Distributed Systems

Board To Bits Games Nov 2, 2018 14:00
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Life is getting too easy for our forest creatures, so let's implement hunger. Unlike our multiply check, hunger logic will be handled within each individual unit, as a distributed system. This will lead into our final system, a hybrid of centralized and distributed, when units eat. Support Board to Bits on Patreon: http://patreon.com/boardtobits Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits
Science & Technology
#unity #unity 5 #unity 2017 #unity3d #gamedev #game design #game development #systemic game #systems #c# #events #ondestroy