Systemic Games Tutorial, Part 10: Balance Planning Phase
Looking at the math and turn-by-turn events of our forest system to determine how best to balance it.
Support Board to Bits on Patreon:
http://patreon.com/boardtobits
Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits
Science & Technology
#unity
#unity 5
#unity3d
#gamedev
#game design
#game development
#systemic design
#systems
#system
#systemic game
#turn based
#c#
#unity 2018