Some Thoughts On Unity's ECS
There's a lot of talk about Unity's Entity Component System with the release of Unity 2018.2, so I wanted to share an overview of what the system is, why you might want to use it, and where I'm at with the ECS workflow right now.
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Science & Technology
#unity
#unity 5
#unity 2017
#unity3d
#gamedev
#game design
#game development
#ecs
#entity component system
#unity 2018
#2018.2
#jobs system
#entity
#cpu
#gpu