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Flocking Algorithm in Unity, Part 9: Avoiding Obstacles

Board To Bits Games Mar 15, 2019 14:00
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Using filtering to selectively avoid objects for more realistic behavior in an environment with other objects in it. Complete code available on GitHub at https://github.com/boardtobits/flocking-algorithm Become a Patreon backer for full project access. Support Board to Bits on Patreon: http://patreon.com/boardtobits Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits
Science & Technology
#unity #unity 2018 #unity 2019 #unity3d #gamedev #game design #game development