GridVids
Sign in with YouTube

Flocking Algorithm in Unity, Part 8: Filtering Neighbors

Board To Bits Games Mar 8, 2019 15:00
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Identifying friend vs foe, or at least members of your own flock, through filtering. Complete code available on GitHub at https://github.com/boardtobits/flocking-algorithm Become a Patreon backer for full project access. Support Board to Bits on Patreon: http://patreon.com/boardtobits Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits
Science & Technology
#unity #unity 2018 #unity 2019 #unity3d #gamedev #game design #game development