Flocking Algorithm in Unity, Part 5: Composite Behaviors
Implementing a behavior object that can take in and iterate through other behaviors, returning a combination of those results and weighting them as desired.
Complete code available on GitHub at https://github.com/boardtobits/flocking-algorithm
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Science & Technology
#unity
#unity 2018
#unity 2019
#unity3d
#gamedev
#game design
#game development
#flock
#flocking
#algorithm
#c#
#composite pattern
#composite
#design patterns