Flocking Algorithm in Unity, Part 4: Core Flock Behaviors
Implementing the 3 core flocking behaviors: cohesion, alignment and avoidance. Setting up scriptableobject assets for the three behaviors so we can apply them to a composite behavior (next video!).
Complete code available on GitHub at https://github.com/boardtobits/flocking-algorithm
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Science & Technology
#unity
#unity3d
#gamedev
#game design
#game development
#unity 2018
#c#
#flock
#flocking
#algorithm