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Flocking Algorithm in Unity, Part 3: Iterating & Finding Neighbors

Board To Bits Games Feb 1, 2019 15:00
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Using our flock object to iterate over flock agents and find their neighbors via Unity's physics system. Complete code available on GitHub at https://github.com/boardtobits/flocking-algorithm Become a Patreon backer for full project access. Support Board to Bits on Patreon: http://patreon.com/boardtobits Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits
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#unity #unity3d #gamedev #game design #game development #unity 2018 #c# #flock #flocking #algorithm #physics #physics2D