Flocking Algorithm in Unity, Part 1: Introduction
Starting a new series on implementing a version of Craig Reynold's flocking algorithm in Unity, with the added benefit of modular behaviors that we can mix and match, and customize our flock behaviors.
In this video, we go over the basics of what a flocking algorithm is, and how we'll be building it.
Complete code available on GitHub at https://github.com/boardtobits/flocking-algorithm
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Science & Technology
#unity
#unity3d
#gamedev
#game design
#game development
#unity 2018