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Flocking Algorithm in Unity, Part 1: Introduction

Board To Bits Games Jan 18, 2019 15:00
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Starting a new series on implementing a version of Craig Reynold's flocking algorithm in Unity, with the added benefit of modular behaviors that we can mix and match, and customize our flock behaviors. In this video, we go over the basics of what a flocking algorithm is, and how we'll be building it. Complete code available on GitHub at https://github.com/boardtobits/flocking-algorithm Become a Patreon backer for full project access. Support Board to Bits on Patreon: http://patreon.com/boardtobits Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits
Science & Technology
#unity #unity3d #gamedev #game design #game development #unity 2018