[Unity Tutorial] Atlas Unity Terrain Editor - How to Set Up the Preview Volume
Chapters
Let's take a look at how to set up Atlas so that you can edit Unity terrain in real time.
*Get Atlas @ Asset Store:* https://assetstore.unity.com/packages/tools/terrain/atlas-terrain-editor-207568?aid=1100loEXG&pubref=Youtube
Official website: https://atlasterrain.com/?from=youtube
Discord: https://discord.gg/ycFha5sffP
Twitter: https://twitter.com/AtlasTerrain
Facebook: https://www.facebook.com/ATLAS-terrain-105303281958886
Instagram: https://www.instagram.com/atlas.terrain/
Reddit: https://www.reddit.com/r/AtlasTerrain
In this tutorial, we'll connect our newly created terrain with Atlas.
First we need to assign the atlas Unity terrain renderer component to our terrain.
This component enables rendering and makes your Atlas knows which terrains to alter in our scene.
The next thing we want to do is make sure we can edit our terrain in real time.
For this, we'll need a preview volume.
Let's create one by right-clicking the hierarchy and selecting Atlas, Unity, Preview Volume.
You can look at the preview volume as a large box covering your world that when activated, shows the stamps located inside the box in real time.
The first property of the preview volume represents the size which by default is set to the same size as a standard Unity terrain.
If the box does not cover your terrain feel free to alter the size and move it around until it does.
Just make sure that the preview volume is set to the same height position as your terrain otherwise the results will not be the same.
With our preview volume in place, we can now click the edit button and activate it.
Next, go to the preview volume settings by clicking the gear button.
Check if the terrain source is assigned, if not then assign your terrain to it.
The terrain source provides the preview volume enough information to display an accurate preview of what our terrain should look like.
After configurng the preview volume, we can press the stop edit button.
This action will trigger our terrain to be modified.
If you didn't create a new terrain and want to keep the current one, click cancel, remove the preview volume and create a new terrain as shown in the previous tutorial.
Now is a good time to save our scene.
In the next section, we'll be looking at how we can increase the resolution of our terrain.
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