Optimalizations and Experiments | Godot 3D Devlog #2
This is the second of my weekly 3D Godot devlogs. A lot of experiments have been made this week. I tested Armor Paint, Volumetrics plugin for Godot and Character Generator. I also improved my biome generation plugin. I am currently using godot 3.2.2, but the project is being developed with a godot 4.0 release in mind.
Volumetrics Plugin: https://github.com/SIsilicon/Godot-Volumetrics-Plugin
Armor Paint tutorials: https://www.youtube.com/channel/UCKUVTPjY4nBCJLS6imbPbZA/videos
My setup:
CPU: Intel(R) Core(TM) i5-9300H
RAM: 8GB
GPU: GeForce GTX 1660 Ti Mobile
Elementary OS Linux
Gaming
#Godot
#Godot 3D
#3D tool
#Procedural
#Godot 3.2
#Vegetation
#Test scene
#3D forest
#Devlog
#Gamedev
#Armor Paint
#Blender
#Character Generator