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Optimalizations and Experiments | Godot 3D Devlog #2

Wojtek Pe Aug 30, 2020 08:00
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This is the second of my weekly 3D Godot devlogs. A lot of experiments have been made this week. I tested Armor Paint, Volumetrics plugin for Godot and Character Generator. I also improved my biome generation plugin. I am currently using godot 3.2.2, but the project is being developed with a godot 4.0 release in mind. Volumetrics Plugin: https://github.com/SIsilicon/Godot-Volumetrics-Plugin Armor Paint tutorials: https://www.youtube.com/channel/UCKUVTPjY4nBCJLS6imbPbZA/videos My setup: CPU: Intel(R) Core(TM) i5-9300H RAM: 8GB GPU: GeForce GTX 1660 Ti Mobile Elementary OS Linux
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#Godot #Godot 3D #3D tool #Procedural #Godot 3.2 #Vegetation #Test scene #3D forest #Devlog #Gamedev #Armor Paint #Blender #Character Generator