Learning Godot 3.1 3D - Lowpoly Scene #3
This week, I added a character with armature animations. In appearance it is not the best but good enough for the current moment. In the hope of creating something better, I ordered a graphics tablet :) In addition, the grass color has been changed. I also added color variations and modified its density. The water comes from the "flow map shader" plugin available in the Asset Library. It's nice, but quite heavy for the performance. The splashing sound uses the "Area" node located in the lake. Particles occurring when hitting crates are not the best, but they show the range of the character's attack. I have also added a new bridge model. I hope you like it!
Gaming
#Godot
#Godot 3D
#Game Devlog
#Game engine
#lowpoly art
#3d grass
#3d water
#3d sound
#3d demo