Forest in Godot 3.2.2 - Test Scene
This is a simple scene to test the performance of my procedural vegetation placement plugin. It's using 1025x1025 Zylann heightmap with 12 different plant models. Visibility distance is setup to 120 units. Chunks are 30x30 units in size. There is a lot of vertices on the scene, but most of them (almost all) are rendered using multimesh. You can see FPS meter in top right corner (1080p, 4x MSAA).
Launched on: GTX 1160Ti with i5-9300H.
Gaming
#Godot
#Godot 3D
#3D tool
#Procedural
#Placement Tool
#Godot 3.2
#Vegetation
#Test scene
#3D forest