Forest #2 in Godot 3.2.2 - Test Scene
This is a simple scene to test the performance of my procedural vegetation placement plugin. It's using 516x516 Zylann heightmap with 7 different plant models. Visibility distance is setup to 120 units. Chunks are 50x50 units in size. There is a lot of vertices on the scene, but most of them (almost all) are rendered using multimesh. It's running around 55 FPS on my setup.
Launched on: GTX 1160Ti with i5-9300H.
Gaming
#Godot
#Godot 3D
#3D tool
#Procedural
#Placement Tool
#Godot 3.2
#Vegetation
#Test scene
#3D forest