Character modeling | Godot 3D Devlog #5.5
This is another of my weekly 3D Godot devlogs. This week was all about character modeling. I am currently using godot 3.2.2, but the project is being developed with a godot 4.0 release in mind.
My setup:
CPU: Intel(R) Core(TM) i5-9300H
RAM: 8GB
GPU: GeForce GTX 1660 Ti Mobile
Elementary OS Linux
Gaming