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How do you build an extraction game around giant walking fortresses and scale it for live ops?

Unity Aug 26, 2026 15:47
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Learn how Hologryph combined custom architecture, Unity’s C# Job System, Addressables, and Vivox to power SAND: Raiders of Sophie. 🔗 Read the full interview: https://on.unity.com/Hologryph_Blog #MadeWithUnity #SANDRaidersofSophie #GameDev #IndieGames
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