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Playable Cinematography: Video Games and Visual Language

Turbo Button Feb 19, 2015 21:36
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A video detailing how some games have managed to use their camera and lighting in clever ways to convey certain things to the player. Considering how much games ape films these days, the most they can do is try and copy how effectively movies can present images. Follow me on twitter if you're into that sort of thing. https://twitter.com/Turbo_Button Support me on Patreon if you're up for that https://www.patreon.com/turbobutton http://www.gatheryourparty.com/ Thanks to https://www.youtube.com/user/HyperBitHero and Rob Welch for helping out with some ideas. Films used in the intro: Drive, The Shawshank Redemption, Hot Fuzz, Apocalypse Now, Blade Runner, The Usual Suspects. Music used: Nujabes - Kumoni Yakuza 5 - Rainy Super Mario 3D World - Athletic Pokemon Black 2 & White 2 - Virbank City Cave Story Remastered - Safety
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#review #Video Game (Industry) #turbo button #Spec Ops: The Line (Video Game) #Metal Gear Solid (Video Game) #Shadow Of The Colossus (Video Game) #The Legend Of Zelda Series (Video Game Series) #Demon's Souls (Video Game)