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Pacing and Structure in Video Games

Turbo Button Apr 22, 2015 21:39
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Where and when certain developments in a game occur is pretty imperative to creating as smooth and enjoyable an experience as possible. In this video I detail some games that have followed structures that have proven succesful in keeping the attention of the player and providing suitable incentive to play on. Video on 3 Act Structure: https://www.youtube.com/watch?v=H6QD5Pbc50I Follow me on twitter if you're into that sort of thing. https://twitter.com/Turbo_Button Support me on Patreon if you're up for that https://www.patreon.com/turbobutton http://gatheryourparty.com/ Music used: Nujabes - Blessing It [Instrumental] Half Life - Credits theme Uncharted 3 - Badlands Zelda Twilight Princess - Faron Woods Super Meat Boy - Fast Track to Browntown Scott Pilgrim Vs. The World The Game - Cheap Shop.
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#pacing #Uncharted 2: Among Thieves (Video Game) #super meat boy #Uncharted (Video Game Series) #half life #Video Game (Industry) #review #turbo button #Dragon's Dogma (Video Game) #The Legend Of Zelda Series (Video Game Series)