Pacing and Structure in Video Games
Where and when certain developments in a game occur is pretty imperative to creating as smooth and enjoyable an experience as possible. In this video I detail some games that have followed structures that have proven succesful in keeping the attention of the player and providing suitable incentive to play on.
Video on 3 Act Structure: https://www.youtube.com/watch?v=H6QD5Pbc50I
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Music used:
Nujabes - Blessing It [Instrumental]
Half Life - Credits theme
Uncharted 3 - Badlands
Zelda Twilight Princess - Faron Woods
Super Meat Boy - Fast Track to Browntown
Scott Pilgrim Vs. The World The Game - Cheap Shop.
Gaming
#pacing
#Uncharted 2: Among Thieves (Video Game)
#super meat boy
#Uncharted (Video Game Series)
#half life
#Video Game (Industry)
#review
#turbo button
#Dragon's Dogma (Video Game)
#The Legend Of Zelda Series (Video Game Series)