4 honest lessons from releasing 2 indie games
The reality of launching an indie game is often very different from the dream.
In this video, I’m sharing four honest lessons I’ve learned after launching two indie games. From the "bittersweet" feeling of release day to the obsession with Steam stats and handling negative reviews, these are the truths about indie game development that nobody tells you.
Whether you're a solo dev working on your first project or just curious about the gamedev life, I hope these insights help you prepare for your own launch.
In this video:
* Why releasing a game doesn't actually feel that good.
* How to handle negative reviews (and why you need thick skin).
* The truth about Steam wishlists, sales, and "the numbers."
* My mantra: Why we release games just so we can keep making them.
Play my latest game! Mini Murder Mysteries is out now on Steam and iOS. If you like deduction games like Case of the Golden Idol, give it a look:
STEAM
https://store.steampowered.com/app/4639520/Mini_Murder_Mysteries/
APP STORE
https://apps.apple.com/app/mini-murder-mysteries/id6772545874
#indiedev #gamedev #indiegames #gamedevelopment #solodev #steam
Music:
Purple Planet Music
Gaming
#Point and click
#adventure game devlog
#devlog
#point and click devlog
#adventure creator
#make an adventure game
#adventure games
#point and click adventure game
#indie games
#indie developer
#gamedev
#game development
#solo developer
#solo dev
#indie dev
#point and click adventure games
#indie gamedev
#game devlog
#indie Devlog
#unity
#Adventure Creator
#noir
#detective game
#golden idol
#investigation games