NanoTech - Performance improvements still WIP - 10.000 Objects, each has 6 million triangles
I could increase the performance a bit, so I think it will later run as fast as Nanite, maybe a bit faster, but it's hard to compare now, maybe when all components are included.
Still some TODOs:
- Streaming mesh data is still not done properly
- Add virtual texturing
- Improve nano mesh generation speed
- Improve boundary data of clusters and simplification
Film & Animation