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NanoTech - Performance improvements still WIP - 10.000 Objects, each has 6 million triangles

The GameDev Wizard Apr 9, 2022 20:21
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I could increase the performance a bit, so I think it will later run as fast as Nanite, maybe a bit faster, but it's hard to compare now, maybe when all components are included. Still some TODOs: - Streaming mesh data is still not done properly - Add virtual texturing - Improve nano mesh generation speed - Improve boundary data of clusters and simplification
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