NanoTech V2 Update - New Persistent Threading System - Stable & Smooth FPS - WIP
There are some minor bugs still with the normal maps, but it's only coming from the textures, need to fix that soon.
Also there seem to be some depth flickering in the middle of the quarry, but that might be an depth rendering issue, with the visibility buffer.
Still have some TODOs for optimizations, I'm sure we can get at least 10% more performance, also when I add the software rasterizer it should run faster.
At the moment, I have the two pass occlusion culling disabled, so you currently will see missing clusters when you rotate the camera quickly.
Test Demo:
https://drive.google.com/file/d/1DxumqC9Zu5BXwQs5qqghEhLQQl9k-R0L/view?usp=sharing
More info:
https://discord.gg/gAhKtjhv9y
Science & Technology