Create a server for your Unity game using .NET Core
Chapters
Create a custom server using .NET Core and host it in the cloud to act as your games backend. A custom server specifically designed for your game gives you the greatest freedom to deliver your ideal product.
In this video we learn how to:
Setup a server and class library to share models and logic across our server and game.
I'll give you a rundown on what a server & API is
Communication between server and client
How to run tests using dependency injection
In part two we add authentication & authorization, and we hook it all up to a database.
A custom server you can provide your game with features such as:
Achievements, leaderboards, synced player data, guilds, friends lists, real time chatting, loot boxes, matchmaking, player progress, and much much more.
Full project on my Patreon: https://www.patreon.com/tarodev
This tutorial is information dense... there's a huge amount to get through, so buckle up and get ready to learn.
❤️ Become a Tarobro on Patreon: https://www.patreon.com/tarodev
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