How to: Unity Online Multiplayer
Chapters
Netcode for Unity is an amazing real-time multiplayer solution, which is part of the wider Unity Gaming Services.
Checkout Netcode: https://on.unity.com/3blzOy3
In this video you'll learn:
How to get started with Netcode
The different between server & client authority and when to use each
How to write performant network code
How to use NetworkVariable & INetworkSerializable
Cheap multiplayer interpolation
What ServerRPC & ClientRPC are
Some tricks to make your multiplayer game feel great
Package links: https://gist.github.com/Matthew-J-Spencer/649930127d1d1d41b846c02954995ada
Project files: https://bit.ly/3xIXvrF
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