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Why Fallout: New Vegas is famous for its freedom

Story Mode Oct 8, 2021 16:00
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🚀 Sign up for CuriosityStream and free access to our streaming service, Nebula! https://curiositystream.com/storymode ▶ Support Story Mode on Patreon: https://www.patreon.com/StoryModeOn ▶ Twitter: https://twitter.com/storymodeon ▶ Facebook: https://www.facebook.com/gaming/StoryModeOn/ ▶ Instagram: https://www.instagram.com/storymode_on/ In this video we talk to Studio Design Director Josh Sawyer and Lead Creative Designer John Gonzalez to explore why Fallout: New Vegas is famous for its freedom. In New Vegas you can go anywhere and be anything, yet the game still manages to tell a cohesive story. It accomplishes this by offering the player meaning choices and through the clever design of the reputation system. Special Thanks Josh Sawyer John Gonzalez Founder-level Patrons Sharon Fagen Arne Meyer Kunal Nayyar Susan O'Connor Producers Vince Major (https://twitter.com/VinceMajor) Wyatt Strain (https://twitter.com/wyattari) Michael Tucker (https://twitter.com/michaeltuckerla) Writers Brian Bitner (https://twitter.com/BrianBitner) Alex Calleros (https://twitter.com/Alex_Calleros) Editors Alex Calleros Game Capture Artist Wyatt Strain
Gaming
#Video games #videogame #videogames #video game #storytelling #development #story #stories #story mode #interview #documentary #quest #questline #Alex Calleros #Michael Tucker #Brian Bitner #Wyatt Strain #Vince Major #lessons from the screenplay #Fallout #Fallout: New Vegas #New Vegas #Josh Sawyer #John Gonzalez #Vault Boy #Powder Gangers #player freedom #player-shaped hole