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Dynamic Storytelling in Mass Effect 3’s "Cure the Genophage" Mission

Story Mode May 7, 2021 15:00
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Sign up for CuriosityStream and free access to our streaming service, Nebula! https://curiositystream.com/storymode In this video we break down the dynamic level design in Mass Effect 3's mission, "Cure the Genophage," by talking to Senior Designer Dave Feltham and Senior Artist Boyd McKenzie. Watch our full conversation with Dave & Boyd: https://youtu.be/kStOfP_w7rs Listen to our podcast episode on Mass Effect, featuring Mark Brown of @Game Maker's Toolkit: https://bit.ly/3baUZ38 PATREON: http://bit.ly/StoryModePatreon Twitter: https://twitter.com/storymodeon Facebook: https://www.facebook.com/gaming/StoryModeOn/ Instagram: https://www.instagram.com/storymode_on/ Special Thanks Dave Feltham and Boyd McKenzie Founder-level Patrons Sharon Fagen Arne Meyer Kunal Nayyar Susan O'Connor Producers Vince Major (https://twitter.com/VinceMajor) Wyatt Strain (https://twitter.com/wyattari) Michael Tucker (https://twitter.com/michaeltuckerla) Writers Brian Bitner (https://twitter.com/BrianBitner) Alex Calleros (https://twitter.com/Alex_Calleros) Michael Tucker Editors Alex Calleros Michael Tucker Game Capture Artist Wyatt Strain Original Music by: Warm Binary - https://www.instagram.com/warmbinary/ Mods used: ME3Tweaks ALOT textures & videos SinglePlayer Native Controller Support Mod Gibbed Save Game Editor From the team behind @Lessons from the Screenplay #MassEffect #GameDesign #CureTheGenophage
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#Video games #videogame #videogames #video game #storytelling #development #story #stories #story mode #interview #documentary #quest #questline #Mass Effect #Commander Shepard #BroShep #FemShep #Cure the Genophage #genophage #salarian #krogan #wrex #Dave Feltham #Boyd McKenzie #Alex Calleros #Michael Tucker #Brian Bitner #Wyatt Strain #Vince Major #lessons from the screenplay