Mossy Forest using APVs - Unity HDRP
Testing APVs on Unity HDRP.
For this scene I'm using a prefab painter to scatter the vegetation, I'm not able to modify object density, to generate different Graphics settings the following was modified:
-terrain tessellation
-Render settings (Fog, SSAO, shadow distance, etc.)
-Post processing
-LOD Bias
-LOD Max level of detail
All vegetation is using 4K resolution textures.
Unity Asset Store: https://prf.hn/click/camref:1011lfysW/destination:https://assetstore.unity.com/packages/3d/environments/mossy-cedrus-forest-267081
Artstation Marketplace: https://www.artstation.com/a/31751458
Prefab Painter asset: https://assetstore.unity.com/packages/tools/terrain/yapp-yet-another-prefab-painter-223381
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