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Mossy Forest using APVs - Unity HDRP

SeedMesh Studio Jun 13, 2024 17:33
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Testing APVs on Unity HDRP. For this scene I'm using a prefab painter to scatter the vegetation, I'm not able to modify object density, to generate different Graphics settings the following was modified: -terrain tessellation -Render settings (Fog, SSAO, shadow distance, etc.) -Post processing -LOD Bias -LOD Max level of detail All vegetation is using 4K resolution textures. Unity Asset Store: https://prf.hn/click/camref:1011lfysW/destination:https://assetstore.unity.com/packages/3d/environments/mossy-cedrus-forest-267081 Artstation Marketplace: https://www.artstation.com/a/31751458 Prefab Painter asset: https://assetstore.unity.com/packages/tools/terrain/yapp-yet-another-prefab-painter-223381
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