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Loading Scenes In A Large Multiplayer World (Unity) - Pt. 3

Sebastian Graves Feb 8, 2026 18:30
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In this episode we establish a workflow for creating location triggers. This will be a collider in the scene that upon being passed through, will load a new location. We end the video by creating the logic to check for, and unload unrequired scenes upon loading a new location. ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ► EPISODE 4 https://youtu.be/pqyYGMdXico
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