GridVids
Sign in with YouTube

Loading Scenes In A Large Multiplayer World (Unity) - Pt. 1

Sebastian Graves Jan 24, 2026 17:26
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

In this episode we create our "World Location" functionality. This will be a scriptable object that will house all of the scenes required for this particular location, along with the other locations that need to be loaded whilst this location is loaded. We also create our "World Scene Manager", which will handle loading and unloading scenes via the Network Scene Manager. We then create our "World Location Manager" which will keep track of each location and whichever players are currently within their bounds. Lastly we also create the "Player" and a script to trigger scene changes when a player enters the bounds of its collider. ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ► EPISODE 2 https://youtu.be/9yM0W6k-L7I
Education