Loading Scenes In A Large Multiplayer World (Unity) - Pt. 0
In this mini series we will showcase how to load scenes in a large co-op multiplayer world as you require them whilst passing through the world. The general idea of this system is to only have the locations in the area you require from your player's point of view loaded in, while others are unloaded. This project will use "Netcode for gameobjects" but can be easily modified for single player usage.
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