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Create ELDEN RING in Unity ► EP. 180 A.I CHARACTERS (Pt. 21) Swapping Combat States

Sebastian Graves Sep 5, 2026 17:30
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In this video we create logic that allows our A.I characters to swap combat states during combat if specific conditions are met. The example we will setup following the creation of this logic will be an Archer A.I, who will switch to a state set that uses melee attacks and a new weapon if their target gets too close. Upon switching to the melee setup, if the target gets far enough away, we will use this same logic to switch back to their original archery setup. ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► EPISODE 181 https://youtu.be/VG9GxxLOUbA
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