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Create ELDEN RING in Unity ► EP. 179 A.I CHARACTERS (Pt. 20) Avoidance Strafe

Sebastian Graves Aug 29, 2026 17:30
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In this video we open by creating a faster "Rotate Towards Navmesh Agent" rotation logic that copies the direction directly from the steering direction instead of the agents rotation. We then create functionality to give our A.I character various strafe modes. We create the "Avoidance" mode along with our "Standard" mode. Avoidance will have the A.I character constantly trying to back (or run) away whilst facing their target if the target gets too close. ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► EPISODE 180 https://youtu.be/Eu8dd9U9Mxw
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