GridVids
Sign in with YouTube

Create ELDEN RING in Unity ► EP. 178 A.I CHARACTERS (Pt. 19) Retreat & L.O.S

Sebastian Graves Aug 22, 2026 17:30
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

In this video we create functionality to withhold attacks without having a clear line of sight on our A.I character's targets. We also create state logic to enable "retreating" from a target after an attack. ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► EPISODE 179 https://youtu.be/HAR4mQSn6U4
Education