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Create ELDEN RING in Unity ► EP. 177 A.I CHARACTERS (Pt. 18)

Sebastian Graves Aug 15, 2026 17:30
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In this video we create functionality to auto calculate our A.I character's "Engagement Distance" (determines how far a target can be from the A.I before they change their state to Pursue) and our character's minimum distance to end a pursuit (determines how close an A.I character needs to be to it's target to enter it's combat stance state). We calculate these values based on the maximum range of the characters attacks. Finally, we add a "Pursuit Mode" to each state (allows for stationary archers), which will determine their locomotion speeds, and we polish rotations whilst on the attack state. ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ► EPISODE 178 https://youtu.be/KFKARUc-IXI
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