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Create ELDEN RING in Unity ► EP. 171 Client Prediction (Pt. 1)

Sebastian Graves Jun 27, 2026 17:30
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In this video we begin work on our damage character client prediction logic. Upon completion, as a client connected to a host, you will be able to damage characters in the hosts world with no delay between the time of damage and the effect/animations being displayed. ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ► EPISODE 171 https://youtu.be/SaHZrDpodDw
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