Create ELDEN RING in Unity ► EP. 153 SNEAKING (Pt. 1)
In this video we begin work on our "Sneaking" or "Crouching" framework. This will allow the player to enter a sneaking state, which will do things such as make the distance at which they are detectable by enemies less and remove any footstep noise they make whilst moving.
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► EPISODE 154
https://youtu.be/zgdDX4xbQqw
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