Create ELDEN RING in Unity ► EP. 151 Decoupling Scene Renderers & Colliders (Pt. 1)
In this video we create functionality to toggle our additive scene's renderers without affecting it's collision. This is primarily useful in a multiplayer game where one player is in one location, whilst another player is in a different area. This system will allow each player to only have the renderers they require enabled while still having the scenes themselves loaded, saving on memory if the players are in separate locations.
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► EPISODE 152
https://youtu.be/eFl3WCIajRE
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