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Create ELDEN RING in Unity ► EP. 151 Decoupling Scene Renderers & Colliders (Pt. 1)

Sebastian Graves Feb 7, 2026 18:30
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In this video we create functionality to toggle our additive scene's renderers without affecting it's collision. This is primarily useful in a multiplayer game where one player is in one location, whilst another player is in a different area. This system will allow each player to only have the renderers they require enabled while still having the scenes themselves loaded, saving on memory if the players are in separate locations. ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ► EPISODE 152 https://youtu.be/eFl3WCIajRE
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