Create ELDEN RING in Unity ► EP. 131 Character Dialogue (Pt. 3)
In this episode we conclude our main dialogue functionality, by the end of the episode characters have the ability to be assigned a dialogue ID, from which they can access dialogue events based on their current "stage" id. Further conversations can set new stage ids, which will in turn access new dialogue.
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► EPISODE 132
https://youtu.be/8izFxWJ_vis
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