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Create ELDEN RING in Unity ► EP. 131 Character Dialogue (Pt. 3)

Sebastian Graves Sep 20, 2025 17:30
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In this episode we conclude our main dialogue functionality, by the end of the episode characters have the ability to be assigned a dialogue ID, from which they can access dialogue events based on their current "stage" id. Further conversations can set new stage ids, which will in turn access new dialogue. ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ► EPISODE 132 https://youtu.be/8izFxWJ_vis
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