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Create ELDEN RING in Unity ► EP. 128 BREAKABLE OBJECTS (Pt. 2)

Sebastian Graves Aug 30, 2025 17:30
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In this video we finish work on our "Breakable" functionality. We also learn the potential usage of "Scene Placed Network Objects" or "In Scene Network Objects", and finally we conclude our scene management system by unloading our local scenes before joining another players game. ► BREAKABLE CRATE https://www.patreon.com/posts/breakable-crate-137108334 ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ► EPISODE 129 Video link https://youtu.be/Z1qAcgjzuZY
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