Create ELDEN RING in Unity ► EP. 128 BREAKABLE OBJECTS (Pt. 2)
In this video we finish work on our "Breakable" functionality. We also learn the potential usage of "Scene Placed Network Objects" or "In Scene Network Objects", and finally we conclude our scene management system by unloading our local scenes before joining another players game.
► BREAKABLE CRATE
https://www.patreon.com/posts/breakable-crate-137108334
► GET MY GAME ON STEAM
https://store.steampowered.com/app/2221060/Nephilite/
► DEV LOGS (Second Channel)
https://www.youtube.com/@SebbyGraves
► JOIN OUR DISCORD
https://discord.gg/jC6EXKa9Fj
► SUPPORT ME ON PATREON!
http://www.patreon.com/SebastianGraves
► ASSET STORE PAGE (Animations & Models)
https://assetstore.unity.com/publishers/58059
► FOLLOW ME IN INSTAGRAM!
https://www.instagram.com/tragicallycanadian/
► EPISODE 129
Video link
https://youtu.be/Z1qAcgjzuZY
Education