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Create ELDEN RING in Unity ► EP. 120 Additive Scenes (Pt. 1)

Sebastian Graves Jul 5, 2025 17:30
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In this video we create functionality to load additive scenes in our world. We begin by creating a "World Scene Manager", then we create a function to load an additive scene, and a function to load multiple additive scenes at once using a que. We utilize "Scene Events" to keep track of when a scene has started to load/unload, and when a scene has finished loading/unloading. ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ► EPISODE 121
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