Create ELDEN RING in Unity ► EP. 120 Additive Scenes (Pt. 1)
In this video we create functionality to load additive scenes in our world. We begin by creating a "World Scene Manager", then we create a function to load an additive scene, and a function to load multiple additive scenes at once using a que. We utilize "Scene Events" to keep track of when a scene has started to load/unload, and when a scene has finished loading/unloading.
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► EPISODE 121
Education