Create ELDEN RING in Unity ► EP. 118 A.I CHARACTERS (Pt. 15) Evasion
In this video we create functionality which allows our A.I characters to evade an attack made against them. We cover standard evasion animations, rolling away from the target and also evading in a random direction. We finish the video by showcasing a possible setup where the evasion animation could use a blend tree (omni-directional rolling for example), and finally we discuss how I would go about creating evasion functionality for slower moving projectiles.
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► EPISODE 119
https://youtu.be/de8VehrNeKc
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