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Create ELDEN RING in Unity ► EP. 118 A.I CHARACTERS (Pt. 15) Evasion

Sebastian Graves Jun 21, 2025 17:30
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In this video we create functionality which allows our A.I characters to evade an attack made against them. We cover standard evasion animations, rolling away from the target and also evading in a random direction. We finish the video by showcasing a possible setup where the evasion animation could use a blend tree (omni-directional rolling for example), and finally we discuss how I would go about creating evasion functionality for slower moving projectiles. ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ► EPISODE 119 https://youtu.be/de8VehrNeKc
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