Create ELDEN RING in Unity ► EP. 116 A.I CHARACTERS (Pt. 14) Comboing
In this video we create the functionality to allow our A.I characters to perform combos. We create some logic that allows for chance based combos. (Meaning they will do it a percentage of the time) As well as logic that allows for comboing provided the initial attack did strike its target. (Only performing a combo if the initial hit landed)
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