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Create ELDEN RING in Unity ► EP. 116 A.I CHARACTERS (Pt. 14) Comboing

Sebastian Graves Jun 7, 2025 17:30
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In this video we create the functionality to allow our A.I characters to perform combos. We create some logic that allows for chance based combos. (Meaning they will do it a percentage of the time) As well as logic that allows for comboing provided the initial attack did strike its target. (Only performing a combo if the initial hit landed) ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ► EPISODE 117 https://youtu.be/8EJi0-yZ_9Y
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