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Create ELDEN RING in Unity ► EP. 111 Toggling A.I Activation By Player Distance

Sebastian Graves May 3, 2025 17:30
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In this video we set up a "beacon" system. This system allows objects/characters to be enabled/disabled depending on if a player is in their active range. This is specifically useful for disabling large groups of A.I characters in certain areas until the player is close enough for their activation to be required. ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ► EPISODE 112 https://youtu.be/xwWuDJI3HBk
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