Create ELDEN RING in Unity ► EP. 111 Toggling A.I Activation By Player Distance
In this video we set up a "beacon" system. This system allows objects/characters to be enabled/disabled depending on if a player is in their active range. This is specifically useful for disabling large groups of A.I characters in certain areas until the player is close enough for their activation to be required.
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► EPISODE 112
https://youtu.be/xwWuDJI3HBk
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