Terrain Converter: MicroVerse Workflow
Chapters
Sometimes if you want to give the impression of vast landscape you don't always need Unity terrain, you can use backdrop mesh. The creation however has always been tedious. I looked into the creation of mesh terrain, especially with the MicroVerse workfow, since MicroVerse provides a very flexible mechanism for dynamic changes. So I created a Terrain Converter asset. Initially only designed for backdrop mountain creation, but it turned out to become much more. You can read more about it in the asset description.
To show the asset in a workflow I decided to use Biomes and Presets 4 which is currently in the $20 sale in combination with the awesome Coast & Dunes Environment of NatureManufacture.
Assets used:
* [⭐ New Release Sale ⭐] Terrain Converter - Terrain to Mesh for Unity 6, MicroVerse, Gaia Terrain
https://assetstore.unity.com/packages/tools/terrain/terrain-converter-terrain-to-mesh-for-unity-6-microverse-gaia-te-295048?aid=1011lfvh6&pubref=ritc&utm_source=aff
* [⭐ $20 Sale ⭐] Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* Crest Water 5 (Oceans, Rivers, Lakes)
https://assetstore.unity.com/packages/tools/particles-effects/crest-water-5-oceans-rivers-lakes-268614?aid=1011lfvh6&pubref=whc5&utm_source=aff
* Islands - StampIT!
https://assetstore.unity.com/packages/tools/terrain/islands-stampit-227639?aid=1011lfvh6&pubref=riisl&utm_source=aff
* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
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