Terrain Converter: Backdrop Creation and Distribution
Chapters
I've added a distribution mechanism for prefabs to Terrain Converter. You can make your scene appear vast with low performance impact by distributing a mesh around your terrain. This showcase is on purpose 1 terrain only, the placed terrain is randomly rotated around the y-axis. Of course you can add more variations conveniently. Just use MicroVerse to create your terrain, then convert to mesh, then reuse the prefabs.
Assets used:
* [⭐ New Release Sale ⭐] Terrain Converter - Terrain to Mesh for Unity 6, MicroVerse, Gaia Terrain
https://assetstore.unity.com/packages/tools/terrain/terrain-converter-terrain-to-mesh-for-unity-6-microverse-gaia-te-295048?aid=1011lfvh6&pubref=ritc&utm_source=aff
* [⭐ $20 Sale ⭐] Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* Landscape Ground Pack 2
https://assetstore.unity.com/packages/2d/textures-materials/floors/landscape-ground-pack-2-73547?aid=1011lfvh6&pubref=nmlgp2&utm_source=aff
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