Spline Mask - Applied to an animated Character for Gameplay
I was asked how the mask looks like when it's applied to an animated character. So here's a quick showcase. I prepared the mask, from the previous videos you already know how to create one 😉 And I created a simple script that drives the reveal amount, triggered by a key bind.
Assets used:
* [⭐ New Release Sale ⭐] Spline Mask for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-mask-for-unity-splines-376456?aid=1011lfvh6&pubref=rism&utm_source=aff
* Spline Tools for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-tools-for-unity-splines-371434?aid=1011lfvh6&pubref=rist&utm_source=aff
* Drake the Dragonkin
https://assetstore.unity.com/packages/3d/characters/creatures/drake-the-dragonkin-203692?aid=1011lfvh6&pubref=madtdk&utm_source=aff
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